Discworld Mod for Skyrim

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ddproductions83

Lance-Constable
Jan 31, 2014
45
1,650
#1
Contact info
ddproductions83@gmail.com
Skype darren.d23


Trailer May 12





Hello everybody
I am currently working on a large scale Skyrim mod in homage to the Discworld
See video below for teaser


First things first, it is a free project being worked on by volunteers, we also have clearance from Terry Via Colin, so no QQ on copywrite etc etc unless I try to sell it to you then I'm hosed lol

We are in the very early stages as of now and what we are looking for is you. Basically anyone with greater Discworld knowledge than myself and since I cant remember 4/5ths of Snuff which I finished 5 days ago, that means anyone with a memory.

We basically are looking for ideas, writers, people to voice act for characters large and small. Part of what we are going to look for is fun ways to do a quest in Skyrim with Discworld characters, ala Cohen being a easy one to come up with so he is first. The player helps him raid a cult for their treasure, rescues bethan, they get married hoora hour or so of the mod down. Later when the player escorts Twoflower around the island, Twoflower will meet Cohen and tell him about dentures which will start a optional sidequest to help Cohen kill a giant troll for his teeth.

We are not staying on the letter of the law, it would be impossible, but everything we do will try to stay in the spirit of Discworld and I want the characters to feel like they do in the books from their idle lines to conversations they have with each other etc etc. That's where I need help, I feel like I'm writing star wars episode 1 every-time I start to type so anything in that department helps me immensely.

We also could use writers, for the scripts and to proofread but also to write books inside the world. That is one of the easiest things to do and adds a ton of immersion if a player can walk over to a book and start to read about the benefits of poo by ms beedle.

Well nough out of me for now
 
Jul 25, 2008
505
2,425
Newport
#5
Good luck, that's a massive undertaking doing a complete overhaul of one of the biggest and best games so far.

I'll have a look at the forums which will probably answer some a lot of questions I have but in the meantime....

Will it be compatible with current mods?

Will you be using the guilds that currently operate in the game? (Dark Brotherhood, Wizards College, Thieves, Fighters)

Magic is used differently on the Discworld to what it is in Skyrim, how will you tackle this?

And how will you tackle Dragon Shouts, magical items, crafting (Alchemy, Smithing, Enchanting)

I thought about attempting this myself with Morrowind but the sheer amount of work and time required it me off as I'm too lazy and would rather just game when I can.

Anyway, stop reading this and get on with it, I'm looking forward to it :laugh:
 

ddproductions83

Lance-Constable
Jan 31, 2014
45
1,650
#6
Bickaxe said:
Will it be compatible with current mods?
yes

Bickaxe said:
Will you be using the guilds that currently operate in the game? (Dark Brotherhood, Wizards College, Thieves, Fighters)
No we are actually going to add Assassins guild, the Unseen University and Seamstress guilds to start

Bickaxe said:
Magic is used differently on the Discworld to what it is in Skyrim, how will you tackle this?
No plan to overhaul it at the moment. But I do have a australian on board who is actually a legit full time programmer so once we are done with some basics I may sic him on the magic system. I am a carpenter by trade so a lot of the more technical stuff is beyond me. My personal main goal is to tell the storys how we can using Skyrim as a starting point. Any massive modifications will require people who know far more than me or can teach me(I at least learn fast lol) We do have some on board and I will bring this one up cause it would be kind of cool for new spells etc though we wont be able to just FUBAR old ones they will always still be in use

Bickaxe said:
And how will you tackle Dragon Shouts, magical items, crafting (Alchemy, Smithing, Enchanting)
They get to keep them, we will probably add loads of new crafted items using DIscworld specific ore etc, This is where the community would come in with ideas etc. We have weapon modelers already we just need ideas. Adding a new weapon or armor and their crafting ingredients etc and even a whole new crafting skill tree is actually not that hard. Same for Alchemy and enchanting.


It is basically a addon worldspace for Skyrim. And it will use 100% vanilla assets and any we add that we can include ALA Kring model etc. Part of the goal is not to exclude anyone from playing because they dont have DLC this or mod downloaded that.

I was originally going with making it part 3 of my Dragon break series but I am leaning more and more toward it being its own stand alone

Also stop being lazy and jump on board. If people do not get involved I do not plan to stop it just may take 1.5 years as opposed to 3 months rofl. I don't got time to re-read every Discworld Book I've forgotten. I need fans to give input and dialogue lines and ideas for storys etc. That saves me a lot of time because I am bad for sitting there and retyping the same line 20 times then trashing it cause I'm hypercritical of my writing skills

Our biggest hurdles will be writing, voice acting, and cluttering zones so they look lived in, IE houses taverns etc, which anyone can do that owns skyrim, we will even walk you through it if our horrible tutorial vids don't work.
 

ddproductions83

Lance-Constable
Jan 31, 2014
45
1,650
#8
We need voice actors and writers not luck!

Lol I mean just today me and the programmer hashed out camera controls, and while that doesnt sound like much it just enabled us to do mini games, panoramic shots, cinematics cutscenes in game, elevators, flying etc

We also worked out how the ecksecksecks Mage tower is going to work and we fear many lesser computers will crash but we think we can actually make it 40 feet from the bottom and 300 feet from the top or whatever exactly it was, we weren't focusing on specifics just how to do it

Also we are going to have cabbage vendors that only pay for shit with cabbage and only sell cabbage, that was just a side effect of trolling

And ecksecksecksecks whole questline was punched out, it's going to be hilarious, the player gets to run for prime minister GG


That was just work in the last few hours with a sleep deprived Australian programmer. The undertaking isn't that massive, one step at a time is all it takes and we work fast as hell.

The massive part is getting people who love this to get into it and voice character, that means you, you reading this now! Anyone can voice anybody hell people can even write themselves a random villager or werewolf or vampire or farmer, into the mod and I will put you in there.

Hell since I said that, here is what is needed if you want to add yourself

Idles -Stuff they say just wandering around-
Hellos -Stuff they say when greeting the player or others-
Goodbyes -Stuff they say on goodbye duh-
A few combat sounds -Stuff they say scream or grunt if the player decides for some reason to murder them, dont worry the city watch will get them for ya!-
Dialogue options -Example below-
Player chooses a line IE "Why are you selling cabbages?"
Character answers "Cause I have cabbages are ye daft"
Can even chain these so next line option can be Player: "Don't call me daft you bloody peasant"
Character responds "COme and see the violence inherent in the system help help I'm being oppressed"
--Guards come-

We can do a lot, it's just some of the flair the little things hell you can even write in a cabbage farmer who was robbed by bandits and need the player to go save their favorite hoe from a cave

I know I used cabbage farmer a lot but hell we can use anything, assassins for the assassins guild, seamstresses *wink wink*, mages in the university, common peasants, dragon lords and ladys

The world is open and we need no specifics as of right now so it's the perfect time to get a foot in.

Specific quests will probably start firing off within a few weeks once I ensure my most recent mod is pretty much bug free, but we can always use more.

Also Ideas are wonderful but if you can put your money where your mouth is after throwing me a idea for approval and write it and voice it, ALA a small sidequest and a full character to go along with it, or just a full character, there is no way I won't put that in game


TL:laugh:R
Stop throwing me encouragement and be part of the Discworld :p
In all seriousness keep throwing encouragement. it still helps, I have low selfesteem

http://ddproductions83.net/forum/
ddproductions83@gmail.com
 

ddproductions83

Lance-Constable
Jan 31, 2014
45
1,650
#9
Also on a note, anyone that owns Skyrim can help build the world. We are only using vanilla assets and our own added so we can easily give anyone the most recent esp with any needed files in a zip and we have a system for working with imported stuff that is pretty simple. One of our biggest issues is cluttering up interior zones IE treasures, beds, cobwebs, anything to make it look lived in books food the works.
And all that requires is a mouse keyboard and command of the English language in order to search for the objects you want to drag and drop into the world

Anyone can help and I am always willing to teach, it doesn't take that long and the more aboard the crazy train the better for everyone and the better the game mod will be in the end
 

ddproductions83

Lance-Constable
Jan 31, 2014
45
1,650
#13
Ya sorry going 27 hours on adrenaline is amazing for hallucinations and programming but hell on the typos

Spent the better half of early today hashing out a TON of scripting lol
Off to sleep now
 

ddproductions83

Lance-Constable
Jan 31, 2014
45
1,650
#15
Have to ammend my answers to previous questions

Magic is used differently on the Discworld to what it is in Skyrim, how will you tackle this?

We are already looking at spells and effects and have hashed out a few new ones etc as well as possession spells etc, full testing to come but yes, new magic will be something to look forward to


And how will you tackle Dragon Shouts, magical items, crafting (Alchemy, Smithing, Enchanting)
Shouts we will ignore, you have them use them you don't you wont get any new ones just don't want to bother. New enchants new weapons only forgeable with materials from discworld and new alchemy ingredients etc

Don't expect a complete overhaul of everything, our primary goal is to create a world of fun and storys but if we can make it even more fun IE with moving elevators platforming mind control mini games cinematics etc, we so sure as hell will
 

ddproductions83

Lance-Constable
Jan 31, 2014
45
1,650
#16
Sooo two things on todays update
We received our first user submitted citizens, only one of which I put in so far (I only got the second one like 20 min ago and I'm going to bed so weee)




Secondly, I believe we have made the third area in our first introductory dungeon maybe a little too easy



We promise to up the difficulty in further dungeons

As a 'pat ourselves on the back" note, the moving platforms with physics was a 6 hour long endeavor that we are almost positive no one has ever really pulled off correctly, including Bethesda themselves. Figuring them out took 6 hours, that room took less than 60 min lol.


Once again, we could really really use writers. I am only writing one quest at a time then implementing it. And my knowledge of discworld is minor due to my ability to forget everything ever. We could really use some people on board to write and think up quest ideas and scenarios that would work.

As it sits now if you can think it we can do it.

Our quest with Sam Vimes will be helping solve a goblin murder and part of it will be reliving the goblins harrowing escape from a fort where you play as the goblin ALA assassins creed how they live through the memories. We are breaking the failed scripting language of the game one day at a time so we are relatively sure we can program almost anything into it at this point :)
 

ddproductions83

Lance-Constable
Jan 31, 2014
45
1,650
#17
Well we have another spell to add to the persistent sidequest of "Librarians Going Bananas" Where you collect bananas as a currency to get spells from the librarian

Possession is still in alpha stages but working
And now we have magic meteor



This one was like all f'ing me so I'm proud of my self

Meteor shower coming soon
 

ddproductions83

Lance-Constable
Jan 31, 2014
45
1,650
#18
Took a break from writing the script to work on another function we can call anywhere to add more puzzle solving to the boring hack and slash of skyrim, Discworld is shaping up to at least have very awesome dungeons even if I fubar the dialogue

 

ddproductions83

Lance-Constable
Jan 31, 2014
45
1,650
#20
Ok I really need help here
As far as the main quests etc I am handling those but what I am lacking is conversation lines, combat lines idles hello goodbyes that would be appropriate for the characters

There is relatively no limit to what I can add I just lack the ability or confidence to do the random dialogue, especially after bastardizing whole books into a few hours of quests, it's painful.

So if anyone wants to help and think up things the player would say to a character and what they would respond with etc or just idle lines or combat taunts etc, I am getting the following characters into game in the next week or two and have a lot of voice actor roles filled so they are ready to record

And remember you have to take it from a perspective of someone who has no idea what is going on, so you cant just bust in and have the player ask a question they wouldn't have a clue to ask :p

Thanks in advance, and trust me adding lines is easy as shit writing them is a nightmare for me. Takes approx 1 min for me to put a line in game so be creative


Cohen
Bethan
Nobby Nobs
Sam Vimes
Angua Von Uberwald
Moist Von Lipwig
Rufus Drumknot
Fred Colon
Maybe some for Vetinari
 

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